Save Kinin!
A downloadable game for Windows, macOS, and Linux
Welcome, agent. Your mission awaits. We need your expertise to retrieve a small metallic object named "Kinin".
Your current base will handle your deployment by helicopter to the specified area. The helicopter will remain for 30 minutes, no more. During this time, you must find Kinin and bring it back to the drop-off point, where we will extract you. Due to an unknown risk present in the area, you will be equipped with a firearm and a flashlight to proceed at night.
Our laboratory created "Kinin," a nuclear bomb smaller than a bottle of water. It was recently stolen by an unidentified group of terrorists and poses a great risk if misused. We tracked their movements with our satellite, leading us to the area where you will be deployed. It is a snowy environment, and the operation must be conducted at night. You will be provided with a limited amount of tools, including a firearm and a flashlight, as we have already exhausted significant funds tracking them.
Their camp shows no signs of activity, although we are certain Kinin is hidden nearby. They may have left or could be preparing an ambush, waiting for our arrival. This is why you must retrieve Kinin alone. Whatever the situation, your only priority is to safely bring Kinin back to base. Once you find it, return to the drop-off point, place it inside the dedicated box, and call for extraction.
Find below the controls to play the game (QWERTY). They are also listed in-game.
Move | W, A, S, D |
Sprint | Shift |
Flashlight | F |
Interact | E |
Fire Weapon | Left Mouse Button |
Reload Weapon | R |
Pause | Escape |
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | BloodAlibi |
Genre | Action, Adventure, Shooter |
Made with | Unity |
Tags | 3D, First-Person, FPS, Horror, Indie, Sci-fi, Short, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Configurable controls |
Links | Homepage, Community, Support, Patreon, YouTube, Twitter/X |
Download
Click download now to get access to the following files:
Development log
- Update 1.0.1 Coming soonAug 31, 2024
- Save Kinin! - New Free Horror GameAug 15, 2024
Comments
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I don't really know what to say, so I'll just go through my gameplay experience.
In my first playthrough of 8 minutes of walking around, the first place I found had ammo and a radio. Then I followed the road for several minutes (Because all roads lead to somewhere), but that lead to an invisible wall. The next place I found apparently had a land mine that killed me and ended the game.
Second playthrough I found a campfire with ammo, a spot with landmines, then the same place where I died the first time, which was a spot with only land mines, then I ended up at the radio spot in my first playthrough, then ended up walking into an invisible wall. After 15 minutes, I somehow ended up back at the starting location. After about 19 minutes into the run, I found a tent with a land mine, rifle and cross. I could only pick the cross up, but I don't know what use it has. After 22 minutes, I stumbled upon the place with the radio again. After taking a closer look, I found Kinin on the ground next to it, almost blending in with the surroundings. Guess I missed it the first time...
Since I roughly knew where I was now, I headed back to the box at the spawning point with Kinin and cleared the game. This run took about 25 minutes or so.
The sprint is about 7 seconds of slightly faster walking. The screenshots showed a threat, but I found nothing during either of my playthroughs, so I never had to use the gun.
This game has potential as a horror game. But as it is right now, it's more of an uneventful walking simulator with no story.
Hi, I’m sorry to hear the game didn’t meet your expectations. I guess the map is too large for the monster, making it difficult to encounter since it roams randomly like the player. I’ll work on ways to make the monster more present, possibly by having it teleport closer to the player occasionally. Thanks for your feedback!
Needs some kind of signposting or navigational aid. I wandered around for 10 minutes without ever encountering anything other than tall grass, trees, hills and snowy roads.
Bit of a shame too since this looks really professional.
Hi, I agree! I will try to maybe add a toggleable map to at least be able to know where camps are. Thanks for the feedback!
Sounds lovely.
That's what i said, unfortunately the comment is not avaiable.
I walked for 20 minutes and nothing happened.
Tho the dev has a good framework to scale on.
That's quite odd I must say... I recall glancing at one before the second page visit.
Haha I can explain why. I deleted it because of my bitterness. I have no excuse for it as every comment should be used as good feedback, but I acted quickly and didn't think twice before doing so. I deeply apologize for this.
I think I understand. I used to make mods in the past so the slightest bit of criticism could prove frustrating in face of all the hard work.